Working with my idols MK12 and on the title sequence for the 22nd installment of the James Bond franchise, was especially awesome given the rich legacy of Bond’s signature openings. Maurice Binder’s original visual language that’s become synonymous with the franchise: bold, seductive, mysterious, and packed with metaphor. To be entrusted with contributing to that legacy was a true honor.
For Quantum of Solace, the sequence leaned into a modern, stylization—playing with negative space, surreal desert landscapes, and sleek, minimal motifs that reflected Bond’s emotional state and the film’s tone: raw, fractured, and personal. While the core elements of glamour, danger, and intrigue were still present—our “girls, guns, smoke, and steam” replaced the steam for sand, added in some fire and psychedelics for good measure instead of smoke, maintained the girls, just with sand really, also with guns. Yeeeeeeeeeah baby.
I was tasked with overseeing the sequence where a counterfeit dollar bill is scanned and analyzed. Ben Radatz created a mind-bending proof of concept that I then expanded across all the shots to complete the sequence.
The core goal was to convey a sense that the interface was interactive and adaptable, responding seamlessly to the user’s actions. We wanted the experience to feel immersive, with the fluidity of the graphics, the responsive nature of the table, and the real-time feedback all working together to draw the viewer deeper into the high-tech environment. Every interaction was designed to feel dynamic and intuitive, reinforcing the cutting-edge, immersive quality of the technology.